We’ve moved!

April 14, 2011 by


If you’re reading this, then you’re pretty outdated (our fault!) because we’re not CK7 Studios anymore, we are Chaotic Kingdoms.

Now you can check our blog just clicking this link: Chaotic Kingdoms’ Blog

I hope to see you there! ūüôā


Course: Introduction to Game Development

March 3, 2011 by

Next week Adrián and I (Sergio) will begin a new course at the University of Alcalá de Henares (Spain).

Our role in this course is to¬†teach our students how to deal with the different areas involved when developing a game, like: game architecture, graphics (drawing, animations…), AI, input, sounds and music…

We hope that our students manage to create a very simple game on their own during this course and, of course, that they learn a lot!

To this purpose, we have chosen¬†Microsoft¬†XNA as development framework: it’s¬†easy and has a great community behind it with¬†tons of documentation.

More information (Spanish only, sorry): Curso de Introducción al Desarrollo de Videojuegos

My Little Tower Defense

July 15, 2010 by

It’s been more than 4 months since we released My Little Tower Defense for Windows Phone 7, and yet the game don’t have a big good post on our blog. It’s time for it!

Fire, lightning and stars

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Stardium Space Arena

July 13, 2010 by

Let talk about the biggest game development I have worked in, Stardium Space Arena. It is a title developed as end of degree project for the Master in Videogame Development at the Universidad Complutense de Madrid. A lot of spaceships, explosions, black holes and other science fiction technologies await you everywhere in this local network multiplayer game.

A dangerous spaceship is getting to the base

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Triplane 3D

July 13, 2010 by

In this new post about previous work of my team, we will present you Triplane 3D, a title developed by Sergio with only 15 years! This game is a 3D clone of the classic title Triplane Turmoil for PC. Shooting bombs and missiles with a plane have never been so fun like in this multiplayer title.

A plane taking off from the base

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Deception Castle

July 10, 2010 by

In this post-portem I’ll talk about Deception Castle a title developed with a small team in two days at GameJam 2010. For those that don’t know about GameJam, it is a contest where small groups of developers and artists stay two complete days programming and drawing as crazies to complete a game. And so we did!!

Rocket jump!!

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Indiana Jones y la Maldición Azteca

June 27, 2010 by

We get back to Sergio and Joseba works before joining CK7 Studios, this time with their second collaboration for a videogame: Indiana Jones y la Maldici√≥n Azteca, for Nintendo DS. Like previous year with Mars Runaway, this title was developed to compite in Mobigame 2008 contest, obtainig the second prize on the “Varios” section this time.

Guybrush?? Wasn't he a pirate from Monkey Island?

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Dead Commando

June 24, 2010 by

Here comes the mini-postmortem about the third game developed by CK7 Studios, Dead Commando. It was developed by Joseba and me for educational purposes, getting trained on multiplatform (PC and XBox 360) development and advance 2D graphics and AI techniques. I could also satisfy my desires of making a game with zombies.


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Mars Runaway

June 14, 2010 by

On previous articles I’ve talked about my previous work when I began with CK7 Studios idea. While I was on those projects, the rest of the CK7 Studios crew, Sergio and Joseba, were also doing their own work. It’s time to talk about Mars Runaway their first title with them both working toguether.

The spaceman shooting hard!

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My Little Tower Defense

June 11, 2010 by

Let me present you My Little Tower Defense, the first title under CK7 Studios name (when it was just me). It was developed to participate in a mobile phone videogame contest, Mobigame 2009. I tried to do something attractive, simple and complete in every aspect, and with those features and some luck it was awarded with the first prize on ‚ÄúVarios‚ÄĚ section. If you want to know more, please continue reading.

Waves of enemies by ground and air!!

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