Posts Tagged ‘PC’

Stardium Space Arena

July 13, 2010

Let talk about the biggest game development I have worked in, Stardium Space Arena. It is a title developed as end of degree project for the Master in Videogame Development at the Universidad Complutense de Madrid. A lot of spaceships, explosions, black holes and other science fiction technologies await you everywhere in this local network multiplayer game.

A dangerous spaceship is getting to the base



Triplane 3D

July 13, 2010

In this new post about previous work of my team, we will present you Triplane 3D, a title developed by Sergio with only 15 years! This game is a 3D clone of the classic title Triplane Turmoil for PC. Shooting bombs and missiles with a plane have never been so fun like in this multiplayer title.

A plane taking off from the base


Deception Castle

July 10, 2010

In this post-portem I’ll talk about Deception Castle a title developed with a small team in two days at GameJam 2010. For those that don’t know about GameJam, it is a contest where small groups of developers and artists stay two complete days programming and drawing as crazies to complete a game. And so we did!!

Rocket jump!!


Dead Commando

June 24, 2010

Here comes the mini-postmortem about the third game developed by CK7 Studios, Dead Commando. It was developed by Joseba and me for educational purposes, getting trained on multiplatform (PC and XBox 360) development and advance 2D graphics and AI techniques. I could also satisfy my desires of making a game with zombies.