Posts Tagged ‘XNA’

Deception Castle

July 10, 2010

In this post-portem I’ll talk about Deception Castle a title developed with a small team in two days at GameJam 2010. For those that don’t know about GameJam, it is a contest where small groups of developers and artists stay two complete days programming and drawing as crazies to complete a game. And so we did!!

Rocket jump!!


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Dead Commando

June 24, 2010

Here comes the mini-postmortem about the third game developed by CK7 Studios, Dead Commando. It was developed by Joseba and me for educational purposes, getting trained on multiplatform (PC and XBox 360) development and advance 2D graphics and AI techniques. I could also satisfy my desires of making a game with zombies.

¡¡Zombies!!

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